
#include "member_BLight.h"

using namespace BWE;

member_BLight::member_BLight(BLight* light)
{
	boss = light;
	attenuation = 0;
	attenuation2 = 0;
	type = BLight::Type_Point;
	cutoff = 0.0f;
	exponent = 0.0f;
}
member_BLight::~member_BLight()
{

}

